The Virginia Class submarine is the newest class of attack boats in the United States Navy. These nuclear powered boats are designed for a wide range of open ocean and littoral missions. Photonic masts, pump jet propulsors, advanced sonar systems, fiber optic fly-by-wire ship control, advanced combat systems and a 9 man lock-out chamber are some of the unique features to this class. Designed as replacements for the older of the Los Angeles Class submarines, the Virginia Class submarines will serve well into the mid-21st century. As always, prints are available through my website www.markkarvon.com.
There's a really awesome subsim called "Sub Command", I don't know of any realistic modern sub sims aside from it, but it's incredible in terms of realism. It's a tad dated, but you'll be using it to analyze demodulated sound profiles, manage contact tracks and plot enemy positions based off of various sensor readings, identify ship type by sound profile, and from that information deduce it's speed with the demodulization... That's just the passive sonar, too. There's the whole array of active sonar, high-frequency active, various arrays of passive, ESM mast, Radar mast, and of course, Periscope, which can be surprisingly relevant even for modern ships, and the station that organizes and consolidates sensory information, and of course the weapons...
All with a soundtrack that drips of the cold, dark depths of the sea and the nuclear-powered boat you operate... [link]
For modern submarine warfare I prefer Dangerous Waters. [link]
Oh, and they changed the soundtrack and a lot of the voice acting.
But in terms of gameplay for the subs, they're identical, though Dangerous Waters is a lot more expansive with the new operable platforms.
But, lol, when I wrote that post I wasn't even thinking of Dangerous Waters as a separate game, though it is
And hmm, I am kinda missing the FFG... I oughta get back to that soon.
"Vampire, inbound."
Man that level escorting the tankers is hard!